uncanny valley
June 26, 2009
One of my favorite psychological/theoretical/technological concepts out there is the Uncanny Valley.
The idea of the Uncanny Valley was developed specifically to talk about human / gaming and human/robot interfaces. Remember the Final Fantasy movie from about 10 years ago? At the time, it had the most photo-realistic CG characters ever. But they weren’t quite real. In fact, the movie was a bit of a flop and some people think one of the reasons was that the characters were just plain creepy — they were so obviously human, and so obviously not. Same with something like the motion-capture CGI The Polar Express. I think this is one of the reasons Pixar makes its people so cartoonish — because we actually like the characters better if they don’t look real at all than if they looked almost, but not quite, human.
The one-season wonder SF TV series Earth 2 had a great example of this. (One of many great ideas the show had that were kind of ruined in the shallow execution. The show had a lot of potential and if you want a rundown of why I think it failed (admittedly I decided this after only watching about 3 episodes) I can do that later.) The expedition leader’s kid suffered from a variety of ailments and weaknesses due to being the latest of multiple generations to be born in space (leading people to believe that humans need an earth, leading them to Earth 2 and a season’s worth of adventures). To help him walk, he has a mechanical exoskeleton. I absolutely hated that kid. First off, I generally dislike kid characters, especially when their primary purpose seems to be saccharine sentimentality, which this show had in spades. (It even had a cute puppy-eyed alien that I just wanted to take a hammer to.) But that exoskeleton: Uly didn’t look human. He didn’t move like a human. His strides were jerky, the servos whined. I mean, he was human. He looked human. But not quite. Not really. There was something subtly, horribly wrong with him. Which of course was the point, that humans raised off-world weren’t quite human. Unfortunately I didn’t think the show quite realized what it was doing with that thematically, or that they were illustrating a specific concept so well.
I think the concept can carry beyond the nebulous line between human and inhuman in artificial interface. I think it can also explain the uneasiness we feel when we confront anything that treads the line between natural and unnatural. Take this video for example: The Big Dog.
This machine achieves agility because its limbs are based on the movement of actual, natural limbs. But it’s clearly a machine. And it’s so damn creepy. I absolutely love this video, and I hate it. There’s something hideous about this device. This thing kind of looks alive. It kind of looks like an animal. But I get this simultaneous thought process: 1) No animal really looks like that, and 2) No machine should look that alive. It’s getting both thoughts at once that lands this machine in the Uncanny Valley.
The Uncanny Valley deals with liminality, a thing that is neither one nor another, or is both at the same time, that exists between two different states. I’ve often thought of urban fantasy type monsters as liminal as well — a werewolf is both human and monstrous. I think it’s part of why so many filmmakers developed the humanoid werewolf — the rubber-suit-looking werewolf that is monstrous but identifiably human. A vampire is human, but not in some very important ways. It’s not the Uncanny Valley as the concept is generally conceived and discussed. But it’s a useful way to talk about liminality and how these creatures can be so intriguing and horrifying at the same time.

June 26, 2009 at 12:42 pm
I’d never heard of liminality before your post and now that you have illustrated the concept it makes so much sense and I love how you connect it to urban fantasy preternatural creatures. I’ve got shivers after watching that ‘Big Dog’ video. Uber creepy. It will be interesting to see if James Cameron overcomes this with his new facial motion capture system that he is using for the CG on his scifi picture Avatar or whether those characters will still end up being liminal too.
June 26, 2009 at 12:44 pm
The Big Dog is both the coolest and scariest thing ever. Far better than anything in the latest Terminator movie – I mean, imagine Big Dog, with all the corresponding technology advancements, chasing after you through the post-apocalyptic dead zone. Agh. Instead, we got motorcycles and that guy from the Queen album.
June 26, 2009 at 1:40 pm
“Insectile” is the term that leaps immediately to mind when watching Big Dog. I suspect that the creepiness derives from that. Although the limb articulation is that of a quadruped mammal, it doesn’t have the smoothness that a normal quadruped would show.
June 26, 2009 at 3:50 pm
My co-worker and I spent the morning scaring each other with the robot videos linked from the Big Dog video.
We decided that the worst nightmare fodder was this one: http://www.youtube.com/watch?v=0P-Jl6Hb5Vw&feature=related
June 26, 2009 at 4:54 pm
Hmm. I agree with you that the majority of people find something deeply psychologically unsatisfying with something that we feel we should intuitively understand (other people) that, for some reason or another, simply do not match in ways that we expect them to match.
I dislike the line between natural/unnatural, because… well, even the Big Dog is natural. Yes, it’s created by humans, but humans are natural. I don’t think people would argue that a beaver dam, built by beavers, is unnatural. In the same way, any work of man is also “natural”. It can still be creepy as heck, though.
I actually watched the Big Dog video and thought “Cool! Mecha will be coming next…” But the motion seems stuck to a slow crawl, unless it’s kicked, and so if it ever “goes rogue”, at least we can out run and out maneuver it.
June 27, 2009 at 12:24 am
I love the concept of the Uncanny Valley … and how its edges map differently for different people.
I think Big Dog’s cute/endearing, not creepy; I guess he’s just not real-looking enough to creep me out. Put a silicone critterskin on him and he might be, though.
The thing about the Final Fantasy movie for me was that the CGI was finally good enough to, for me, *look like really bad acting*. Which is progress, of a sort. Plus, they used enough really famous voice actors that I was thrown off by having such real-looking faces — that didn’t match the voice coming out of their mouths — that I spent a lot of time trying to consciously place the voice instead of immersing in the plot.
Oh, and hair in zero-g doesn’t move like that. :->
June 27, 2009 at 5:27 pm
I think that liminality is an interesting concept in general. A whole series of games and anime (.hack series or Ghost in the Shell) explore it in depth and it really makes you think. You can easily get a lot of material for thought provoking entertainment from it.
It’s possible that I have a more narrow boundary on the Uncanny Valley, but I can see how an natural looking thing with unnatural sounding responses could be repulsive. Something like I Robot responses with Battlestar realistic looks. Or the robots they’re starting to have in Japan. Those creep me out somewhat.
June 29, 2009 at 12:48 am
I thought the Big Dog was both creepy and amazing. I had no idea that walking machines that sophisticated had been developed. I kept picturing it carrying a gun, and I thought that the way it walked put Imperial Walkers to shame.
The Uncanny Valley is a fascinating concept which is new to me. It makes me think of a suggestion from the book “The Naked Ape” by Desmond Morris (1969). He suggested that all of the human-like species other than homo sapiens (e.g. Homo erectus, Homo habilis, etc.) may have become extinct because we killed them off. Maybe, like with the Uncanny Valley, they were too much like us, and we found that threatening. Or perhaps our experience with these “cousins” is what led to the uncanny valley in the first place.
August 7, 2009 at 9:52 am
Interesting post.